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❤️ Casino Craps | All the action from the casino floor: news, views and more


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Casino Craps | All the action from the casino floor: news, views and more

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Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.

In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.

Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.

If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line. The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.

The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined.

Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.

If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.

Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.

In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.

If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.

Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.

A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: This rule simplifies the calculation of winnings: As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.

A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.

If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line.

If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.

Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table.

If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.

At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet.

Players can bet table minimum odds if desired and win less than table minimum. Like the Don't Pass bet the odds can be removed or reduced.

Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working. In Las Vegas generally odds bets are required to be the table minimum.

In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.

If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.

Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.

Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.

Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.

A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.

If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.

This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet. Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.

However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.

If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.

If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired.

Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.

The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the come bet point again before a seven.

Winning come bets are paid the same as winning pass line bets: If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses.

Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.

In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.

If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.

The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.

Many players will use a come bet as "insurance" against sevening out: The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.

In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet. Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established.

A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses. If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.

The second round wins if the shooter rolls a seven before the don't come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.

Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.

Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds.

Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed.

A player may also call, "No Action" when a point is established, and the bet will not be moved to its point.

This play is not to the player's advantage. If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.

Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.

Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.

Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired. In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum, in Atlantic City and Pennsylvania players combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.

If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.

Winning don't come bets are paid the same as winning don't pass bets: Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.

These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined. Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided.

These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.

Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out.

Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.

Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".

These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled. These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.

By rules, place bets are not working on the come out roll but can be "turned on" by the player. Players may remove or reduce bet must be at least table minimum this bet anytime before it loses seven out.

Place bets to win payout at slightly worse than the true odds: For the 4 and 10, it is to the player's advantage to 'buy' the bet see below.

There are also "Place Bets to Lose". Rarely casinos offer these bets. This bet is the opposite of the place bet to win and pays off if a 7 is rolled before the specific point number.

The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are 4—5 on points 6 or 8, 5—8 on 5 or 9, and 5—11 on 4 or In most cases, there are other methods to bet on point numbers than placing them, depending how the casino charges commissions and what bets are allowed.

See Buy, Lay, and Put bets. Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.

Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.

Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds. Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses.

Buy bets like place bets are not working when no point has been established unless the player specifies otherwise. The house edges stated in the table assume the commission is charged on all bets.

They are reduced by at least a factor of two if commission is charged on winning bets only. A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid.

Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired. Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed.

Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8.

Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed. Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins.

Taking vig only on wins lowers house edge. Players may removed or reduce this bet bet must be at least table minimum anytime before it loses.

Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum.

Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established.

The player must specify otherwise if he or she wishes to have the bet not working. If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow.

A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll.

Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet.

Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established.

If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced.

The odds bet is generally required to be the table minimum. Player cannot put bet the Don't Pass or Don't Come. Put betting may give a larger house edge over place betting unless the casino offers high odds.

Put bets are better than place bets to win when betting more than 5-times odds over the flat bet portion of the put bet.

Looking at two possible bets: The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage. This bet can only be placed on the numbers 4, 6, 8, and In order for this bet to win, the chosen number must be rolled the "hard way" as doubles before a 7 or any other non-double combination "easy way" totaling that number is rolled.

In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise. In other casinos such as those in Atlantic City , hard ways are not working when the point is off unless the player requests to have it working on the come out roll.

Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum.

The minimum hard way bet can be a minimum one unit. The maximum bet is based on the maximum allowed win from a single roll. Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll.

For example, 6—4, 4—6 would be a "10 easy". The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e.

A player can choose either the 6 or 8 being rolled before the shooter throws a seven. These wagers are usually avoided by experienced craps players since they pay even money 1: The bets are located in the corners behind the pass line, and bets may be placed directly by players.

In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i.

Single-roll proposition bets are resolved in one dice roll by the shooter. Most of these are called "Service Bets", and they are located at the center of most craps tables.

Only the stickman or a dealer can place a service bet. The lowest single roll bet can be a minimum one unit bet. Single bets are always working by default unless the player specifies otherwise.

Wins if shooter rolls a 2 or The stickman places this bet on the line dividing the 2 and 12 bets. A combined bet, a player is betting half their bet on craps 2,3,12 and the other half on 11 yo.

The combine payout is 3: Another method of calculating the payout is to divide the total bet in half. The player would receive 7: If an 11 was rolled the player would receive Both methods of calculation yield the same result so either method can be used.

If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll.

One of the two bets will always lose, the other may win. Wins if the shooter rolls a 7 with 4: This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom?

This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll.

The bet is actually four separate bets, and pays off depending on which number is actually rolled. The combine payout is Each individual bet has the same payout as a single bet on the specific numbers, If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.

Please be as much descriptive as possible and include details such as Browser type Chrome, Firefox, Craps can be played online or in a real casino, and it is one of the easiest casino games to learn.

Depending on where you're from, you can even play Craps at a number of different BlackBerry casinos. However, one should note that there are more than 40 additional Craps bets, some of which are more complicated than others.

These bets will need to be learned and mastered with time, and thus, new Craps players should steer clear of the more complex betting options offered at the Craps table.

Eventually, with practice, additional bets will be learned and result in a deeper understanding of the game for more established Craps players.

A passline bet is an even money bet. This means that the amount you bet is the amount you stand to win. If a 7 is rolled, the passline bets lose.

Eight then becomes the point, and the dealer will indicate this by placing a marker on the number 8. If the shooter rolls an 8 again before a 7 or an 11 is rolled, the passline bets win.

The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination.

The expected value of all bets is usually negative, such that the average player will always lose money.

This is because the house always sets the paid odds to below the actual odds. However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative.

Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps. There are occasional promotional variants that provide either no house edge or even a player edge.

One example is a field bet that pays 3: Overall, given the 5: This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money.

No casino currently runs a craps table with a bet that yields a player edge full-time. Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance.

Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common.

Some casinos offer 3—4—5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.

During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.

Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.

Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage. These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers.

These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.

When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away.

One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage. The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.

The first roll of a pass line bet is 2: As such, they cannot profitably let you take down the bet after the first roll.

This bet generally has a higher house edge than place betting, unless the casino offers high odds.

Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination — the first roll.

On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing once 12 out of the 36 possible rolls.

On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 6: However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.

An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour. Besides the rules of the game itself, a number of formal and informal rules are commonly applied in the table form of Craps, especially when played in a casino.

To reduce the potential opportunity for switching dice by sleight-of-hand , players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table.

If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand.

When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact.

Casinos will sometimes allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table; a very short roll will be nullified as a "no roll".

The dice may not be slid across the table and must be tossed. Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers.

This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat.

Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other.

The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.

If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation.

If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play.

Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.

Some casinos disallow such rituals to speed up the pace of the game. In most casinos, players are not allowed to hand anything directly to dealers, and vice versa.

Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand.

Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear.

This means a player may not call out a bet without also placing the corresponding chips on the table. Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided.

Some casinos choose to allow call bets once players have bought-in. When allowed, they are usually made when a player wishes to bet at the last second, immediately before the dice are thrown, to avoid the risk of obstructing the roll.

Craps is among the most social and most superstitious of all gambling games, which leads to an enormous variety of informal rules of etiquette that players may be expected to follow.

Tipping the dealers is universal and expected in Craps. As in most other casino games, a player may simply place or toss chips onto the table and say, "For the dealers", "For the crew", etc.

In craps, it is also common to place a bet for the dealers. This is usually done one of three ways: A "Two-Way" is a bet for both parties: Players may also place a stack of chips for a bet as usual, but leave the top chip off-center and announce "on top for the dealers".

In some cases, players may also tip each other, for example as a show of gratitude to the thrower for a roll on which they win a substantial bet.

Craps players routinely practice a wide range of superstitious behaviors, and may expect or demand these from other players as well. Most prominently, it is universally considered bad luck to say the word "seven" after the "come-out", a roll of 7 is a loss for "pass" bets.

Dealers themselves often make significant efforts to avoid calling out the number. When necessary, participants may refer to seven with a "nickname" such as "Big Red" or just "Red" , "the S-word", etc.

Although no wagering system can consistently beat casino games based on independent trials such as craps, that does not stop gamblers from believing in them.

One of the best known systems is the Martingale System. In this strategy, the gambler doubles his bet after every loss.

After a win, the bet is reset to the original bet. The theory is that the first win would recover all previous losses plus win a profit equal to the original stake.

The main article on martingale describes the flaws in this system. Other systems depend on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls.

For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in the last 20 rolls.

In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six. Even if the dice are actually biased toward particular results "loaded" , each roll is still independent of all the previous ones.

The common term to describe this is "dice have no memory". Another approach is to "set" the dice in a particular orientation, and then throw them in such a manner that they do not tumble randomly.

The theory is that given exactly the same throw from exactly the same starting configuration, the dice will tumble in the same way and therefore show the same or similar values every time.

Casinos take steps to prevent this. The dice are usually required to hit the back wall of the table, which is normally faced with an angular texture such as pyramids, making controlled spins more difficult.

There has been no independent evidence that such methods can be successfully applied in a real casino. Bank craps is a variation of the original craps game and is sometimes known as Las Vegas Craps.

This variant is quite popular in Nevada gambling houses, and its availability online has now made it a globally played game. Bank craps uses a special table layout and all bets must be made against the house.

Generally, if the word "craps" is used without any modifier, it can be inferred to mean this version of the game, to which most of this article refers.

Crapless craps, also known as Bastard Craps, is a simple version of the original craps game, and is normally played as an online private game.

The biggest difference between crapless craps and original craps, is that the shooter person throwing the dice is at a far greater disadvantage and has a house edge of 5.

Another difference is that this is one of the craps games in which a player can bet on rolling a 2, 3, 11 or 12 before a 7 is thrown.

In crapless craps, 2 and 12 have odds of History states that this game was actually found and played in casinos in Yugoslavia, the UK and the Bahamas.

In this craps variant, the house edge is greater than Las Vegas Craps or Bank craps. The table layout is also different, and is called a double-end-dealer table.

New York Craps Players bet on box numbers like 4, 5, 6, 8, 9 or In order to get around California laws barring the payout of a game being directly related to the roll of dice, Indian reservations have adapted the game to substitute cards for dice.

In one variation, there are no dice at all. Two shoes are used, each containing some number of regular card decks that have been stripped down to just the Aces and deuces through sixes.

The boxman simply deals one card from each shoe and that is the roll on which bets are settled. In a similar variation, cards representing dice are dealt directly from a continuous shuffling machine CSM.

Typically, the CSM will hold approximately cards, or 44 sets of 1 through 6 spot cards. Two cards are dealt from the CSM for each roll.

The game is played exactly as regular craps, but the roll distribution of the remaining cards in the CSM is slightly skewed from the normal symmetric distribution of dice.

Even if the dealer were to shuffle each roll back into the CSM, the effect of buffering a number of cards in the chute of the CSM provides information about the skew of the next roll.

Analysis shows this type of game is biased towards the don't pass and don't come bets. To replicate the original dice odds exactly without dice or possibility of card-counting, another scheme uses two shuffle machines with just one deck of Ace through 6 each.

Each machine selects one of the 6 cards at random and this is the roll. The selected cards are replaced and the decks are reshuffled for the next roll.

In this game variation, one red deck and one blue deck of six cards each A through 6 , and a red die and a blue die are used. Each deck is shuffled separately, usually by machine.

Each card is then dealt onto the layout, into the 6 red and 6 blue numbered boxes. The shooter then shoots the dice. The red card in the red-numbered box corresponding to the red die, and the blue card in the blue-numbered box corresponding to the blue die are then turned over to form the roll on which bets are settled.

Another variation uses a red and a blue deck of 36 custom playing cards each. Each card has a picture of a two-die roll on it — from 1—1 to 6—6.

The shooter shoots what looks like a red and a blue die, called "cubes". They are numbered such that they can never throw a pair, and that the blue one will show a higher value than the red one exactly half the time.

One such scheme could be on the red die and on the blue die. One card is dealt from the red deck and one is dealt from the blue deck.

The shooter throws the "cubes" and the color of the cube that is higher selects the color of the card to be used to settle bets.

On one such table, an additional one-roll prop bet was offered: If the card that was turned over for the "roll" was either 1—1 or 6—6, the other card was also turned over.

If the other card was the "opposite" 6—6 or 1—1, respectively of the first card, the bet paid And additional variation uses a single set of 6 cards, and regular dice.

The roll of the dice maps to the card in that position, and if a pair is rolled, then the mapped card is used twice, as a pair. Recreational or informal playing of craps outside of a casino is referred to as street craps or private craps.

The most notable difference between playing street craps and bank craps is that there is no bank or house to cover bets in street craps. Players must bet against each other by covering or fading each other's bets for the game to be played.

If money is used instead of chips and depending on the laws of where it is being played, street craps can be an illegal form of gambling.

There are many variations of street craps. The simplest way is to either agree on or roll a number as the point, then roll the point again before you roll a seven.

Unlike more complex proposition bets offered by casinos, street craps has more simplified betting options.

The shooter is required to make either a Pass or a Don't Pass bet if he wants to roll the dice. Another player must choose to cover the shooter to create a stake for the game to continue.

If there are several players, the rotation of the player who must cover the shooter may change with the shooter comparable to a blind in poker.

The person covering the shooter will always bet against the shooter. For example, if the shooter made a "Pass" bet, the person covering the shooter would make a "Don't Pass" bet to win.

Due to the random nature of the game, in popular culture "a crapshoot" is often used to describe an action with an unpredictable outcome. A Golden Arm is a craps player who rolls the dice for longer than one hour without losing.

The first Golden Arm was Stanley Fujitake, who rolled times without sevening out in 3 hours and 6 minutes at the California Hotel and Casino in Calogero, while working is told by Sonny to roll the dice and makes the Italian mobsters money in an underground game.

The current record for length of a "hand" successive rounds won by the same shooter is rolls including 25 passes by Patricia DeMauro of New Jersey , lasting 4 hours and 18 minutes, [22] at The Borgata in Atlantic City, New Jersey , on May 23—24, The prayer or invocation "Baby needs a new pair of shoes!

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Scarne's new complete guide to gambling Fully rev. Roto 21 June Retrieved 3 January Suquamish Clearwater Casino Resort.

Don't Fall for It! Poorman's Guide to Casino Gambling. Retrieved 25 January Craps champions swear it's more mystique than math at the tables in Vegas".

Retrieved 19 January — via LA Times. Retrieved 2 August Dice Hazard Floating craps. Snake eyes Yo-leven Boxcars. Frank Scoblete Jerry L. Gambling mathematics Mathematics of bookmaking Poker probability.

Casino game Game of chance Game of skill List of bets Problem gambling. Category Commons Wiktionary WikiProject. Retrieved from " https:

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Vi avslutar med ett exempel. These are especially prominent in land based casinos, but might also apply to online live dealer craps games.

But for some players, this is the exact thing they want to avoid. Faster Playing - Online craps has an entirely different element to playing.

It is faster than live games and will give you more control of little things like re betting, animations, and sounds. If you relish speed you can turn on the turbo option which skips the visualization of the dice roll and gets immediately into the revelation of the results.

Relaxing Atmosphere - If the offline craps table, and environment that comes along with it, seems intimidating, online craps might be perfect.

You can sit back, relax, look up bets on the fly, and never have to worry about the perfect craps performance. No Waiting - Offline craps tables generally have a lengthy wait time for wannabe players.

The best casinos online feature a number of craps tables that will gladly welcome you at any time of the day.

Below you will find a table of the most popular craps bets and their respective odds. These might vary from casino to casino so you should always check with their own odds and payout tables.

The odds above will help you to get started with real money craps. If you are serious about the game, take a moment to learn about the other craps betting options and their own odds.

To place your bet in craps game all you will you need to do is review the betting options and select one that suits your preferences. These must be placed before the come out roll and pay even money when won.

A come bet is similar to the pass line bet and has some of the best odds. The difference between the two is that the come bet can only be made after a point has been established.

This happens when the shooter rolls a , or You place your come bet and the shooter continues to roll. You will lose the bet if a 2, 3, or 12 is rolled and win if a 7 or 11 is rolled.

If the shooter rolls the point number, the round ends, but your come bet will still remain. This bet pays 1: Payouts will depend on the casino you are playing at and the bets you are making.

Although the payouts are 1: Bets with higher payouts include place bets, hardways, and one roll bets. Keep in mind that although the payout is enticingly high on these bets, they are more difficult to win.

In online craps the player is always the shooter. That is very advantageous in that shooting the dice is part of the fun of craps.

Plus, in the online game you won't have to worry about nerves, and shooting dice in front of a bunch of strangers who have bets placed on your throw.

In a live casino, you never actually have to be the shooter, but really, the better question is why you wouldn't want to roll the dice!

The latter two offer inner table action and only requires to shooter to roll a 6 or 8 before a 7. The payout is 7: Be sure not to mistake the place 6 or 8 bet with the big 6 and big 8 bet; these are different and have a 1: In general, online or off, the odds at a craps table are about 0.

That has nothing to do with influence or rigging, but rather reflects the general laws of averages and statistics. This is just how the casino makes money and, compared to other games, a conservative craps player faces some pretty generous odds.

The simple fact is that craps is a game of pure chance. There's little you can do to affect the outcome of a roll, and just like in real life, online craps casinos do not have any influence over the dice either.

To be sure you have a fair game, make sure you always play at a reputable online craps casino like the ones we list here for you.

These selected casinos implement state of the art software with random number generators in addition to being certified and audited by the most respected organizations.

The best way to win is to play smart. Make good betting decisions and make sure you know the rules of the specific craps casino you are playing at so you don't make mistakes that will cost you your bet or potential winnings.

As a general rule of thumb, ironically, the craps bets with the biggest payouts usually put you at the largest disadvantage.

While it sounds like a no-brainer, avoiding bad bets is the best way to ensure you will stay even or better over a longer period of time.

The worst bets that can be made odds-wise are the "big 6," "big 8," "hard 4" and "hard Many online casinos offer free versions of their craps games so that you can learn the ropes and become comfortable with their software before actually playing the games for money.

This is probably a great way to get your feet wet, especially if you don't have much experience playing craps online.

However, in order to actually win real money, you have to play the real-money craps games. The first place you should look is on our craps casino page.

We have played at all of the major online casinos, and tested them against our very strict criterion that considers security, best craps game play, graphics, and payouts.

We also judge craps casinos based on the best bonuses so that you can play longer, and have more chance to win with any given amount of money that you deposit.

Wager that the very next craps roll will result in a seven. This is one of the sucker bets that you should probably just avoid. The cash or chips that a craps player has available for playing craps.

You'll see this term used in all casino games. Betting on the Pass or Come craps wagers. This basically means that you aren't betting against all of the other players at the table.

For example, if the point is 4, there are only three combinations of the dice that will hit the point, while there are five ways to hit a point of 8.

Thus the true odds for hitting 4 are worse than the true odds for hitting 8, and while the don't pass line pays even money no matter what, the odds bet pays you according to the true odds.

Thus, if you want to bet more money, it's better to play the odds bet than to increase your pass bet. You should increase your don't bet rather than taking odds.

House edge on odds pass and don't pass is zero. Most casinos offer X odds tables, so that you can place an odds bet of up to thrice your pass bet if a 4 or a 10 is the point, 4 times if a 5 or a nine is the point, and 5 times if the point is a six or an 8, though some casinos allow even higher odds bets.

You can increase, decrease or remove your odds bet at any time. The odds bet follows the same rules as your other bet.

Place a " don't come bet. Note that you don't have to play both an odds bet and a don't come bet, but to play either you must play the don't pass line bet.

A don't come bet is placed by putting your bet on the " Don't Come" space. When you place a don't come bet, the next roll the shooter throws will be your own come-out roll, with the same rules for a regular come-out roll.

The come bet affects only you. Assuming that the roll after you place you come bet is a 4, 5, six, 8, nine, or 10, the number rolled becomes your own "come point.

Your pass line bet still depends on the shooter's point, so you now have two points. A come bet works like a pass line bet. If the shooter throws your come point before he throws a 7, you win, but if he throws a 7, you lose both your pass line bet and your come bet.

If the shooter throws both his point and your come point before rolling a 7, you win both. You can place odds on a come bet.

Tell the dealer "odds on come" when you lay your odds bet down. Once your come bet is placed on your come point, you can place additional come bets to establish additional come points.

Graduate to fancier bets. Once you've got the basics down, you'll want to know about the These are field bets -- bets that on one roll the next roll one of seven numbers will show up.

They don't have to wait for the come-out; they may be placed before any roll by placing a chip or chips in the field area. Likewise, you may bet propositions or hard ways before any roll by putting a chip or chips on the layout and telling the dealer what bet you want.

After 7, six and 8 are the numbers that turn up the most. There are six ways to make 7 and 5 ways to make six and 8. That is, these numbers pop up if you roll the dice and the same number pops up on each.

If you make a hard-ways bet, the number must come up two 2s, two 3s, two 4s, two 5s before a 7 and before it shows up in any other combination.

The house edge is Get some chips at the table. Don't try to hand cash to the dealer; all you need to do is the place some money on the layout before the shooter has the dice and ask the dealer for "change only.

You can tip the dealer, but do so in chips as well. Be an active and orderly participant. While craps is very much so a game of camaraderie and group mentality, there's a definite etiquette that a non-shooter must abide by.

When you're not rolling, keep a few things in mind. And when you are, the same goes. All you need to do is place your chips on the table in the appropriate, marked place.

On all other bets, place your chips on the table ask the dealer to make the bet. Once you've completed this, take your hands out of the table area.

Craps moves very quickly -- you don't want to become an interference. Store your chips in the rail in front of you -- that's its purpose.

Put them right in front of you and keep an eye on them at all times. Though craps is about solidarity, that doesn't keep the occasional player from snagging a chip or two.

In general, cheer on the side of the shooter. Root for the point to come up as quickly as possible. If you're betting with the shooter, be as loud as you like.

It's pretty common for the entire casino to hear the roars of the craps table. However, if you've opted for the "Don't Pass" option, keep your excitement to yourself.

You wouldn't like it if someone were rooting against you, would you? If you do, you'll not feel very welcome or be welcome at the table.

If you're shooting, fling the dice to the opposite end of the table. And don't skip them along the sides -- the guys working the table want to see the dice in the air.

In truth, you could play craps all your life and never have to roll the dice. Players take turns being the "shooter," and you can pass when it's your turn.

Craps is a dice game, so you should probably at least learn how to roll in case you feel lucky. Generally when it's your turn, the stickman will present you with five dice.

You then choose two to throw, and the stickman takes the others back. Always handle the dice with only one hand. This is a must-know rule to prevent cheating.

When it's your turn to roll the dice, you must roll them so that they cross the table, hit the opposite wall, and bounce off the wall.

If either dice goes off the table or fails to go far enough, you'll need to roll again. The craps table is fairly large, so you actually need to toss the dice rather than simply rolling them as you would for a board game.

These are the most basic bets of craps. You can also bet on single numbers or single rolls, and you can even bet on certain more complex "propositions.

It can be a very fast-paced game, so you want to be able to master the simpler bets so that you don't have to think about them. Once you've done so, do some research on the odds of other bets and learn more about betting strategies.

Playing only these simple bets will give you better odds than just about anywhere in the casino, but you can win more by playing riskier bets.

You can also lose more, and quickly, so you'll need a hefty bankroll if you plan on doing anything more complex.

Just as with every game in a casino, the house would have the edge. Know what you're getting into when you make your bets.

The house has only a 1.

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